I spent the majority of 2018 developing art for Spider-Man: Into the Spider-Verse as a visual development artist. I contributed a variety of design work, ranging from background and character paintings, to 2-D animation. In addition to my designs I was asked to contribute as the art director of marketing for the film where I directed the films vis dev artists and the CG artists at Sony Imageworks to create art for billboards, commercials, posters, happy meals, blah blah blah…
This image is a final rendered frame from the film based on my painting.
one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.
one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.
one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.
one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.
one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.
one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.
one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.
one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.
one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.
One of my main jobs on Spider-Man was to develop and create a visual language for these short animations we called “Burst Cards” I would design and animate new visuals to replace several frames of footage throughout the film.
one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.
one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.
one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.
one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.
This particular burst card was a collaboration between director Bob Pershichetti and myself.
one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.
This particular burst card was a collaboration between director Bob Pershichetti and myself.
one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.
The final scene was animated by the talented folks at Sony Animation.
One of my first jobs on the film was to create the font and design for all the thought bubbles that appear throughout the film. This is one example, I forgot to back up the rest, oops.
one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film. Burst cards like this one, I would only replace the background. Characters animated by the talented folks at Sony animation.
one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film. Burst cards like this one, I would only replace the background. Characters animated by the talented folks at Sony animation.
one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film. Burst cards like this one, I would only replace the background. Characters animated by the talented folks at Sony animation.