I spent the majority of 2018 developing art for  Spider-Man: Into the Spider-Verse  as a visual development artist .  I contributed a variety of design work, ranging from background and character paintings, to 2-D animation. In addition to my designs I was asked to contribute as the art director of marketing for the film where I directed the films vis dev artists and the CG artists at Sony Imageworks to create art for billboards, commercials, posters, happy meals, blah blah blah…  This image is a final rendered frame from the film based on my painting.
       
     
 concept painting I created for the bathroom interior scene.
       
     
 character painting for Peter Parker. completed over top of a 3-D model
       
     
 character painting for Peter Parker. completed over top of a 3-D model
       
     
 character painting for Peter Parker. completed over top of a 3-D model
       
     
 character painting for Peter Parker. completed over top of a 3-D model
       
     
 detail of a poster I designed as part of promotion for the 2018 Annecy Animation Film Festival
       
     
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snikt
       
     
snikt
       
     
snikt
       
     
       
     
blam
       
     
blam
       
     
blam
       
     
jump
       
     
       
     
bite
       
     
 One of my first jobs on the film was to create the font and design for all the thought bubbles that appear throughout the film. This is one example, I forgot to back up the rest, oops.
       
     
       
     
       
     
       
     
 I spent the majority of 2018 developing art for  Spider-Man: Into the Spider-Verse  as a visual development artist .  I contributed a variety of design work, ranging from background and character paintings, to 2-D animation. In addition to my designs I was asked to contribute as the art director of marketing for the film where I directed the films vis dev artists and the CG artists at Sony Imageworks to create art for billboards, commercials, posters, happy meals, blah blah blah…  This image is a final rendered frame from the film based on my painting.
       
     

I spent the majority of 2018 developing art for Spider-Man: Into the Spider-Verse as a visual development artist. I contributed a variety of design work, ranging from background and character paintings, to 2-D animation. In addition to my designs I was asked to contribute as the art director of marketing for the film where I directed the films vis dev artists and the CG artists at Sony Imageworks to create art for billboards, commercials, posters, happy meals, blah blah blah…

This image is a final rendered frame from the film based on my painting.

 concept painting I created for the bathroom interior scene.
       
     

concept painting I created for the bathroom interior scene.

 character painting for Peter Parker. completed over top of a 3-D model
       
     

character painting for Peter Parker. completed over top of a 3-D model

 character painting for Peter Parker. completed over top of a 3-D model
       
     

character painting for Peter Parker. completed over top of a 3-D model

 character painting for Peter Parker. completed over top of a 3-D model
       
     

character painting for Peter Parker. completed over top of a 3-D model

 character painting for Peter Parker. completed over top of a 3-D model
       
     

character painting for Peter Parker. completed over top of a 3-D model

 detail of a poster I designed as part of promotion for the 2018 Annecy Animation Film Festival
       
     

detail of a poster I designed as part of promotion for the 2018 Annecy Animation Film Festival

clunk
       
     
clunk

one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.

clunk
       
     
clunk

one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.

clunk
       
     
clunk

one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.

clunk
       
     
clunk

one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.

clunk
       
     
clunk

one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.

clunk
       
     
clunk

one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.

snikt
       
     
snikt

one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.

snikt
       
     
snikt

one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.

snikt
       
     
snikt

one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.

       
     
Spider-Man: Burst card: Prowler

One of my main jobs on Spider-Man was to develop and create a visual language for these short animations we called “Burst Cards” I would design and animate new visuals to replace several frames of footage throughout the film.

blam
       
     
blam

one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.

blam
       
     
blam

one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.

blam
       
     
blam

one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.

jump
       
     
jump

one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.

This particular burst card was a collaboration between director Bob Pershichetti and myself.

       
     
Spider-Man: Burst card: SUBWAY

one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.

This particular burst card was a collaboration between director Bob Pershichetti and myself.

bite
       
     
bite

one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film.

The final scene was animated by the talented folks at Sony Animation.

 One of my first jobs on the film was to create the font and design for all the thought bubbles that appear throughout the film. This is one example, I forgot to back up the rest, oops.
       
     

One of my first jobs on the film was to create the font and design for all the thought bubbles that appear throughout the film. This is one example, I forgot to back up the rest, oops.

       
     
Spider-Man: Burst Card: Boom 03

one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film. Burst cards like this one, I would only replace the background. Characters animated by the talented folks at Sony animation.

       
     
Spider-Man: Burst Card: Boom 02

one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film. Burst cards like this one, I would only replace the background. Characters animated by the talented folks at Sony animation.

       
     
Spider-Man: Burst Card: Boom 01

one of my main jobs on Spider-Man was to develop and create a visual language for the short 2-D animations we called “Burst Cards”. we used them to emphasize hits or big moments, for which I would design and animate new frames to replace footage throughout the film. Burst cards like this one, I would only replace the background. Characters animated by the talented folks at Sony animation.